An action roguelite where you fight through arenas and unlock epic upgrades! Defeat the Bosses and challenge the Emperor. Die, upgrade, die and descend again.
The show has been running longer than anyone can prove, and it only goes down. The crowd is synthetic. Their roar is real enough for the sponsors, and the sponsors are the only thing here that matters. You are today's entertainment.
HUNDREDS OF BOSS VARIATIONS
Dozens of hand-built bosses, each rolling a random kit of telegraphed abilities that grows the deeper you fight, arriving elementally charged and enraged the further down you go. From the early headliners to the Apex runstoppers to the thing waiting at the very bottom, no two showdowns play out the same.
NEVER THE SAME DESCENT TWICE
Every arena is procedurally built and themed, each with its own hazards to survive and boons to grab. The further you fall, the stranger and deadlier it gets.
BUILD SOMETHING BROKEN
Every wave hands you a choice of upgrades. Chain them into synergies, then fuse the right pair into an evolution that rewrites how you fight. Spend the scrap you sweep up between floors. No two runs build the same.
DIE. UPGRADE. GO AGAIN.
Death is not the end of the show. Carry your winnings up to the Midway, buy lasting power, pick your gladiator and your weapon, and descend with the odds a little less against you.
FEATURES
- Fast 3D arena combat: light strikes, a guard-breaking heavy strike, special attacks, dashes, and an arsenal of melee, thrown, and ranged weapons
- Hundreds of boss encounters from dozens of archetypes, scaling ability kits, and elemental variants
- Procedurally generated, themed arenas with unique hazards and helpful pickups
- A deep roguelike draft with synergies, blind mystery picks, and build-defining evolutions
- Multiple gladiators, unlockable special abilities, a betting vendor, hidden records, achievements, and an endless mode
- Full keyboard-and-mouse or controller support, and original synth soundtrack