From a single bone to a name and the truth. A forensic mystery adventure where every case starts with the evidence. Search crime scenes, analyze bones, outwit lying witnesses, and close all 7 cases with your brilliant colleagues — plus 5 minigames and one very good dog. Hand-drawn comic-book style.
You are the new trainee at a forensic anthropology lab .
This is where bones with no name and no story end up. Beneath a cliff, at the bottom of a river, in the ashes of an incinerator. Read the bones, and give the missing dead their names back . That is your mission.
The evidence takes many forms. A cause of death the scene can't explain. A killer who slipped through the camera's blind spot. A murder weapon reconstructed moments before it melted away. Find what everyone else missed .
FROM THE CASE FILES Seven cases. Seven names to take back . Every one of them a human being — and a truth.
Break the killer's lies and close the case.
- Skeletal remains at a construction site. The victim was having an affair with someone unexpected . And when the husband found out…
- A body on the riverbank: a young reporter. Was it a source, a rival, or…
- A corpse decomposed far beyond its time. A celebrated photographer's past hides a motive no one knew .
- Bone burned white in an incinerator's ash — a star hockey player's cruel end. Burn it all and it disappears . Someone must have believed that.
- A politician's future daughter-in-law, found as bones. A break-in gone wrong, or the son himself? Step into the family's shadow .
- A college student's death, ten years cold, moves again. Nora's unfinished past — and a falling-out with Frankie.
WHAT YOU'LL DO - SORT: human bone, animal bone, or plain junk — tell them apart.
- ANALYZE: age, sex, old injuries, cause of death — read it all from the bones.
- SEARCH: comb crime scenes for the evidence that connects a case.
- BREAK: catch the contradictions in testimony and shatter them with facts.
- PLAY: rhythm, puzzles, coin pusher, target range — a different minigame in every case.
Rigorous science, a warm atmosphere. Not scary, not gruesome — a mystery about people.
LIFE AT THE LAB
Between cases, the lab is your other home. Trade jokes with Frankie, coax a rare word out of Nora, sit through Zoe's proudest explanations. Don't forget to say hi to Biscuit. Chase high scores in the minigames, and fill your archive with every bone, colleague, and closed case you encounter.