About PureGameStats
A project tracking live PC and Steam data - player counts, prices, wishlists, review scores, pre-launch momentum, and more - built without ads, paywalls, or user tracking.
What the site does
PureGameStats pulls together the numbers that describe a PC game's health at any moment: how many people are playing right now, how the price has moved across major retailers, how fast the game is gaining followers, what the reviews say, and which upcoming titles are showing early signs of a launch spike or even going viral.
Nothing here is scraped for its own sake. Every table, chart, and score exists because it answers a real question - "is this game worth buying now?", "is this game about to blow up?", "am I paying a fair price?". Finding all this information can be tricky and time consuming.
Important to note that we are still testing and calibrating some sales data in this testing phase and we'll address any bugs as we find them.
Why open access?
PureGameStats is designed to make useful PC market data available to developers, journalists, researchers and players without putting the underlying numbers behind a subscription. Funding and retailer relationships do not affect PGS rankings or estimates.
Where the data comes from
- Live player counts - polled around the clock.
- Prices - Crawled daily across major retailers, in the currency selected in the header.
- Follower and wishlist velocity - Steam community metrics polled per game.
- News mentions - We poll the top gaming outlets to alert you to their articles.
- Twitch presence - We check in on what Streamers are playing every hour thanks to Twitch's IGDB API.
- Search interest - Google Trends readings for upcoming games, polled regularly to detect cultural moments that other signals miss.
- Reviews - Steam reviews summarised, with a language-mix sample used to detect regional-market games that under-report reviews.
How the numbers are calculated
Sales figures, wishlist totals, and the Potential Hits momentum score are all model outputs. Inputs, validation approach, and confidence tiers for each are documented on the methodology page.
Short version: sales estimates use a calibrated model against real developer-reported figures, with different genre bands for accuracy. Wishlist estimates combine Steam's own public rank with our follower and rank models. Potential Hits ranks unreleased and just-released games by a composite of follower velocity, news coverage, live Twitch presence, and search interest.
What we don't do
- No paywalled data. Everything on the site stays free. There is no premium tier.
- No user tracking beyond basic anonymous analytics. No selling data, no ad-network profiles, no dark-pattern consent walls.
- No AI-generated content. Sales estimates, review analysis, momentum scoring - all real calculations against real data.
- No affiliate injection in the numbers. Some retailer buy links pay a small commission if you happen to click through on the price tracker, but the price shown is the price on the retailer's own page. The rankings and estimates are never influenced by commercial partnerships.
Who runs it
PureGameStats is an independent PC games analytics platform combining public Steam data with proprietary statistical models to track player activity, pricing, sales estimates, wishlists and pre-release momentum. PGS was founded by Paul Younger, who has worked in the videogame industry for more than 30 years across editorial, sales and business development.
If you find the site useful and want to help keep it going, donations are welcome. Sharing the site with other PC gamers or developers helps just as much.
Get in touch
Bug reports, feature requests, corrections, or just to say what's useful - all welcome. Email paul [ at ] puredmg.com.