About PureGameStats
A project tracking live PC and Steam data - player counts, prices, wishlists, review scores, pre-launch momentum, and more - built without ads, paywalls, or user tracking.
What the site does
PureGameStats pulls together the numbers that describe a PC game's health at any moment: how many people are playing right now, how the price has moved across major retailers, how fast the game is gaining followers, what the reviews say, and which upcoming titles are showing early signs of a launch spike or even going viral.
Nothing here is scraped for its own sake. Every table, chart, and score exists because it answers a real question - "is this game worth buying now?", "is this game about to blow up?", "am I paying a fair price?". Finding all this information can be tricky and time consuming.
Where the data comes from
- Live player counts - polled around the clock.
- Prices - Crawled daily across major retailers, in the currency selected in the header.
- Follower and wishlist velocity - Steam community metrics polled per game.
- News mentions - We poll the top gaming outlets to alert you to their articles.
- Twitch presence - We check in on what Streamers are playing evety hour thanks to Twitch's IGDB API.
- Search interest - Google Trends readings for upcoming games, polled regularly to detect cultural moments that other signals miss.
- Reviews - Steam reviews summarised, with a language-mix sample used to detect regional-market games that under-report reviews.
How the numbers are calculated
Sales estimates
Sales figures on the Top Sellers and game pages are derived from a calibrated model and real developer reporting.
Different game archetypes use different bands to help with accuracy.
Wishlist estimates
For games with a public Steam wishlist ranking we calculate an estimate based on numerous Steam data factors.
Potential Hits momentum
The Potential Hits page ranks unreleased and just-released games by a momentum score taking into accounr many different factiors in the data pool, including Search to catch virality that the other signals miss.
What we don't do
- No paywalled data. Everything on the site stays free. There is no premium tier.
- No user tracking beyond basic anonymous analytics. No selling data, no ad-network profiles, no dark-pattern consent walls.
- No AI-generated content. Sales estimates, review analysis, momentum scoring - all real calculations against real data.
- No affiliate injection in the numbers. Some retailer buy links pay a small commission if you happen to click through on the price tracker, but the price shown is the price on the retailer's own page. The rankings and estimates are never influenced by commercial partnerships.
Who runs it
PureGameStats is built and maintained by me, Paul Younger. I have worked in the videogame industry for 30 years in editorial, sales, and business development. This project started as a hobby project after being made redundant in 2025 and I wanted to track player drop-off during Diablo 4 Seasons. It spiralled from there to what it is today and I am continually tweaking the site and how it calculates things for accuracy.
If you find the site useful and want to help keep it going, donations are welcome. Sharing the site with other PC gamers or developers helps just as much.
Get in touch
Bug reports, feature requests, corrections, or just to say what's useful - all welcome. Email paul [ at ] puredmg.com.