The Steam Revenue Report

Estimated gross revenue across every paid game on Steam with at least one review. Uses our tuned per-game sales estimator. Free-to-play titles and demos are excluded.

Total Estimated Gross
$102.2B
Lifetime revenue across tracked Steam games
Games Measured
99,018
Paid Steam games with ≥1 review
Median Lifetime Revenue
$1.4K
Half of games earn less than this
Top 1% Revenue Share
82.7%
$84.5B of $102.2B

Outcome Tiers

How every paid Steam game with reviews sorts into commercial outcomes. Tiers extend Chris Zukowski's Bronze/Silver/Gold/Diamond framework upward through Unicorn (~$10M), Mega Hit (~$100M), and Blockbuster (~$1B+).

Bronze
69,791
< $10K
70.5% of games
Silver
19,789
$10K-$249K
20.0% of games
Gold
4,537
$250K-$999K
4.6% of games
Diamond
3,693
$1M-$9.9M
3.7% of games
Unicorn
1,005
$10M-$99M
1.0% of games
Mega Hit
195
$100M-$999M
0.20% of games
Blockbuster
8
$1B+
0.01% of games

The Galaxy - every paid game on Steam

Each dot is one paid game with reviews, positioned by release year and estimated lifetime revenue on a log scale. The brightest dots are the top 100 earners - hover over one to see its details. The cloud shape reveals the truth of the Steam economy: a dense floor of games earning almost nothing, and a thin scatter of hits at the top.

Scroll to zoom · click and drag to pan · double-click to reset

The Long Tail - Revenue concentration

Every game as a fraction of the total. The dashed line is a perfectly equal distribution. The gap between the curve and the line is the inequality - for Steam it's extreme.

Percentile Earnings

What est-gross does it take to be in each percentile of paid Steam games?

50th (median) $1,435
75th percentile $18,581
90th percentile $225,581
95th percentile $977,847
99th percentile $13,646,743
99.9th percentile $196,529,881

Annual Revenue by Calendar Year

Estimated revenue earned in each calendar year across all paid Steam games, excluding DLC.

Shape and year-over-year trends are directionally accurate. The current calendar year is a partial year - its bar will keep growing until December.

Release-Year Trends

Median lifetime revenue by release year. The declining trend is real - as Steam's catalog grows faster than its buyer base, the median game earns less over time. Recent years (2024-2026) also haven't fully accumulated long-tail sales yet, so their bars will keep rising with time.

Genre Economics - Which genres pay off?

Percentage of games in each genre that earned at least $100K in estimated lifetime revenue. Sorted by hit rate. A game with multiple genres contributes to each, so genre populations overlap.

The Hit List - Top estimated earners

The highest-earning paid games on Steam by our estimate. Switch tabs to see the top earners for a specific release year.

Showing top 25 of 99,018 tracked paid games.

# Game Released Price Reviews Est. Units Est. Gross
1
Black Myth: Wukong
Game Science
2024-08-19 $59.99 1,214,214 36,104,505 $2,165,909,255
2
Grand Theft Auto V Legacy
Rockstar North
2015-04-13 $59.99 2,082,196 29,150,744 $1,748,753,133
3
Cyberpunk 2077
CD PROJEKT RED
2020-12-09 $59.99 990,478 21,790,516 $1,307,213,055
4 2015-05-18 $49.99 905,968 25,282,828 $1,263,888,572
5
ELDEN RING
FromSoftware, Inc.
2022-02-25 $59.99 1,159,689 20,874,402 $1,252,255,376
6
Baldur's Gate 3
Larian Studios
2023-08-03 $59.99 862,918 20,710,032 $1,242,394,820
7
Hearts of Iron IV
Paradox Development Studio
2016-06-06 $49.99 360,472 23,791,152 $1,189,319,688
8
Resident Evil Requiem
CAPCOM Co., Ltd.
2026-02-26 $69.99 187,913 15,469,605 $1,082,651,356
9
Red Dead Redemption 2
Rockstar Games
2019-12-05 $59.99 930,439 14,887,024 $893,072,570
10 2026-03-19 $69.99 177,670 12,399,705 $867,824,354
11
BeamNG.drive
BeamNG
2015-05-29 $24.99 425,623 33,002,153 $824,723,803
12
Rust
Facepunch Studios
2018-02-08 $39.99 1,408,544 19,719,616 $788,587,444
13
Call of Duty®
Treyarch, Raven Software, Beenox, High Moon Studios, Sledgehammer Games, Infinity Ward, Activision Shanghai, Demonware
2022-10-27 $69.99 788,962 11,045,468 $773,072,305
14
DayZ
Bohemia Interactive
2018-12-13 $49.99 472,082 13,218,296 $660,782,617
15
HELLDIVERS™ 2
Arrowhead Game Studios
2024-02-08 $39.99 1,174,389 16,441,446 $657,493,426
16
Sid Meier’s Civilization® VI
Firaxis Games, Aspyr (Mac), Aspyr (Linux)
2016-10-20 $59.90 380,537 10,464,768 $626,839,603
17
Call of Duty®: Black Ops III
Treyarch, Aspyr (Mac)
2015-11-05 $59.96 234,949 9,805,460 $587,935,382
18
Battlefield™ 6
Battlefield Studios
2025-10-10 $69.98 376,277 8,342,793 $583,828,654
19
7 Days to Die
The Fun Pimps
2024-07-25 $44.99 402,460 12,878,720 $579,413,613
20
Far Cry® 5
Ubisoft Montreal, Red Storm, Ubisoft Shanghai, Ubisoft Toronto, Ubisoft Kiev
2018-03-26 $59.99 190,747 9,631,160 $577,773,288
21
Phasmophobia
Kinetic Games
2020-09-18 $19.99 841,809 28,332,002 $566,235,297
22
Ready or Not
VOID Interactive
2023-12-13 $49.98 350,360 11,211,520 $560,351,770
23 2025-09-04 $19.99 426,254 26,357,940 $526,895,221
24
Hogwarts Legacy
Avalanche Software
2023-02-10 $59.99 376,480 8,282,560 $496,870,774
25
Split Fiction
Hazelight Studios
2025-03-06 $49.99 128,544 9,780,522 $488,928,295

Methodology

For each paid Steam game we compute an estimate using our tuned per-game sales estimator - the same estimator our individual game pages use, so numbers on the Report and any per-game view will always agree.

Prices: tiered cascade of live regional Steam prices (US preferred, EU/UK/AU/BR/JP as fallback with rough FX), then games.price_initial if in a sensible USD range, then a review-count-graduated fallback for delisted classics.

What's included: active paid games with at least one review and a computable price. What's excluded: free-to-play titles (revenue can't be derived from reviews × price), demos, DLC, and games with zero reviews.

Snapshot taken: 2026-10-23 23:51:02 UTC.