Race for Tuning Steam Charts, Sales, Players & Wishlists
Games Race for Tuning
Race for Tuning Steam Charts, Sales, Players & Wishlists
The city at night, the roar of the engine, nitrous, neon, a tuning... What else do you need for a street race? Burn rubber and become the king of the streets!
Race for Tuning Concurrent Players Updated hourly
Pricing History & Best Deals
Historical pricing on Steam (US).
Race for Tuning Steam Reviews
Review Cloud
What players are discussing
Share of mentions coming from reviews that recommended the game overall. Based on 252 recent English reviews (ingested 26 Aug 2026).
Vertical mark on each bar shows the median across other Indie games.
PC System Requirements
Minimum and recommended hardware needed to run Race for Tuning.
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- OS *: Windows 7 or better
- Processor: Dual-Core processor
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 650 Ti
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended:
- OS *: Windows 7 or better
- Processor: Quad-Core processor
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 1 GB available space
Frequently Asked Questions
Find quick answers about release date, pricing, platforms and more.
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What is the all-time peak player count for Race for Tuning?
Race for Tuning reached an all-time peak of 15 concurrent players on 01 October 2025.
How many copies has Race for Tuning sold on Steam?
PureGameStats estimates Race for Tuning has sold approximately 8,272 copies on Steam, with low confidence. The estimate is derived from Steam reviews, concurrent player peaks and achievement completion rates.
How is Race for Tuning rated on Steam?
Race for Tuning has 517 Steam reviews with a 70.6% positive rating (Mostly Positive).
What is the current price of Race for Tuning?
Race for Tuning is priced at $4.99 on Steam. Full price history and best deals are tracked on this page.
When was Race for Tuning released?
Race for Tuning was released on 19 Apr, 2019. It was developed by A. Strazhev.
Coverage & Updates
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