Paranormal Steam Charts, Sales, Players & Wishlists
| Retailer | Price (US) | Discount |
|---|---|---|
| Steam | $9.99 | 0% |
Paranormal Player Count & Steam Charts
In Aug 2026, Paranormal averaged 0 concurrent players with a monthly peak of 2. Up from 0 average players in Sept 2025 - 150% growth over the past 6 months.
| Date | Avg Players | Max Players | Min Players |
|---|---|---|---|
| 02 Sept 2026 | 0 | 0 | 0 |
| 01 Sept 2026 | 0 | 0 | 0 |
| 31 Aug 2026 | 0 | 2 | 0 |
| 30 Aug 2026 | 0 | 0 | 0 |
| 29 Aug 2026 | 0 | 0 | 0 |
| 28 Aug 2026 | 0 | 1 | 0 |
| 27 Aug 2026 | 0 | 1 | 0 |
| 26 Aug 2026 | 0 | 1 | 0 |
| 25 Aug 2026 | 0 | 1 | 0 |
| 24 Aug 2026 | 0 | 0 | 0 |
| 23 Aug 2026 | 0 | 1 | 0 |
| 22 Aug 2026 | 0 | 1 | 0 |
| 21 Aug 2026 | 0 | 1 | 0 |
| 20 Aug 2026 | 0 | 1 | 0 |
| 19 Aug 2026 | 0 | 1 | 0 |
| 18 Aug 2026 | 0 | 1 | 0 |
| 17 Aug 2026 | 0 | 1 | 0 |
| 16 Aug 2026 | 0 | 0 | 0 |
| 15 Aug 2026 | 0 | 1 | 0 |
| 14 Aug 2026 | 0 | 0 | 0 |
| 13 Aug 2026 | 0 | 0 | 0 |
| 12 Aug 2026 | 0 | 0 | 0 |
| 11 Aug 2026 | 0 | 0 | 0 |
| 10 Aug 2026 | 0 | 1 | 0 |
| 09 Aug 2026 | 0 | 0 | 0 |
| 08 Aug 2026 | 0 | 0 | 0 |
| 07 Aug 2026 | 0 | 0 | 0 |
| 06 Aug 2026 | 0 | 1 | 0 |
| 05 Aug 2026 | 0 | 0 | 0 |
| 04 Aug 2026 | 0 | 0 | 0 |
Paranormal Price History & Best Deals
| Date | Price | Discount |
|---|---|---|
| 19 Aug 2025 | $9.99 | 0% |
Paranormal PC System Requirements
- OS: XP, Vista, 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
- Processor: 2.0 Ghz Dual-Core CPU
- Memory: 2 GB RAM
- Graphics: 512 MB Graphics Memory. Shader Model 3.
- DirectX: Version 9.0c
- Storage: 4 GB available space
- Additional Notes: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
Recommended:
- OS: 7, 8, 10 (64-bit Recommended) (Unreal Engine 4 Requires 64-bit)
- Processor: 2.8 Ghz Quad-Core CPU
- Memory: 4 GB RAM
- Graphics: 1024 MB Graphics Memory. Shader Model 4.
- DirectX: Version 11
- Storage: 4 GB available space
- Additional Notes: Integrated graphics chips are not officially supported yet. They may or may not work with the game. Parts of the game running on Unreal Engine 4 require DirectX 10 or above.
Paranormal Wishlist Estimate & Rank
Paranormal Steam Reviews
What reviewers talk about
Terms split by whether reviewers use them more in positive or critical contexts, relative to this game's own review baseline. Size = how often the term appears. Italicised terms are two-word phrases that usually explain the context (like "buggy launch" or "beautiful city"). Hover a term for the raw counts. Based on recent English reviews.
Paranormal Official Announcements
- No official announcements yet.
Paranormal News & Media Coverage
Paranormal - Frequently Asked Questions
What is the all-time peak player count for Paranormal?
Paranormal reached an all-time peak of 2 concurrent players on 31 October 2025.
How many copies has Paranormal sold on Steam?
PureGameStats estimates Paranormal has sold approximately 15,810 copies on Steam, with low confidence. The estimate is derived from Steam reviews, concurrent player peaks and achievement completion rates.
How many wishlists does Paranormal have on Steam?
Paranormal has an estimated 34,181 Steam wishlists.
How is Paranormal rated on Steam?
Paranormal has 527 Steam reviews with a 55.8% positive rating (Mixed).
What is the current price of Paranormal?
Paranormal is priced at $9.99 on Steam. Full price history and best deals are tracked on this page.
When was Paranormal released?
Paranormal was released on 12 Sep, 2013. It was developed by Matt Cohen.
Games like Paranormal
Games released in the last 12 months matched on shared Steam tags, description, genres, categories, and wishlist tier.
Pacific Drive: Whispers in the Woods
Touch of Madness
Aooni2
Deadcam
Paranormal spiked to 68,362 wishlists on 1 Sept 2026 - the biggest single-day gain in this window and roughly 68362× its typical daily rate. Follower growth aligns with the spike, confirming the wishlist gain reflects real audience acquisition rather than a rank shift. No scheduled Steam event was live that day - the spike likely came from external coverage (streamers, social media, or press).