A match-3 roguelike set in Greek myth. Match runes to cast spells, turn each foe's elemental weakness against it, and draft relics and boons that reshape how you fight. Nine realms, six classes, one life.
Match runes. Channel the gods. One life per run.
A match-3 roguelike RPG set in Greek myth. Nine realms, and a board that fights back.
Match runes, command the battle Skulls strike, hearts heal, shields soak damage before your health, coloured runes bank mana for your spells. Match four to blast a row and column, five to wipe a whole colour. Both earn another turn.
Every foe has a tell Each enemy hides an elemental weakness and a resistance, revealed only as you fight. Read it and your damage leaps. Miss it and you stall.
Build a run Six classes, each with a signature spell that replaces one of your own. Level up, take one of three boons, and claim relics that rewrite how you fight.
Choose the road Between fights, heal at a Shrine, gamble with the Oracle, or riddle with the Sphinx. Before every boss there is a Merchant. Spend your gold, or meet the god without it.
Die. Keep the legend. Death relocks the realms but never takes your feats or your Favor. Spend it at the Temple to unlock classes and relics for good.
Features Permadeath runs with persistent meta-progression
Six classes, 25 boons and 40 relics for wildly different builds
Nine realms, telegraphed boss specials and hidden elemental weaknesses
A fifteen-rung Ascension ladder of escalating difficulty
A global leaderboard and a daily seeded challenge
66 feats to earn and a Temple of permanent unlocks
Crafted art and a soundtrack that shifts from map to battle to boss
Match. Cast. Conquer. The gods are watching. (bold)