One kick, one survivor. HELLKICK is a lightning-fast two-button fighter: divekick your way down the circles of Hell, snap spines in x-ray FATAL KICKS, and duel on arenas that fight back. No health bars, no combos to memorize! Every single hit is death, yours or theirs.

ONE KICK. ONE SURVIVOR.
Two buttons. Jump and kick. That's the whole moveset and it's all you need, because in HELLKICK every clean hit is a kill. No health bars, no chip damage, no 47-hit combo trials. Just you, a damned cyborg, and the exact moment your opponent makes a mistake.

KICK YOUR WAY DOWN THE INFERNO
Dante had a guided tour. You're fighting your way down. Descend the circles of Hell, the hopeless twilight of LIMBO, the eternal hurricane of LUST, the rain-rotted slush of GLUTTONY, with deeper circles to come and dethrone the boss that rules each one: BEELZEBUB on his mecha-rex, MINOS the infernal judge, and all three heads of CERBERUS.

THE ARENA IS THE THIRD FIGHTER
Every single arena has its own torment: lava geysers, sweeping laser beams, killing hail, a stampede of hell-boars, lightning storms, a heartbeat that drags you toward the centre. Learn the arena or die by it. Your opponent already has.

FATAL KICKS
End a match in style: cinematic x-ray finishers that track the actual skeleton! Watch the spine flex, crack, and let go in slow motion. Six cyborgs, six signature executions. The demons watch. They approve.

FIGHT DIRTY
Grab the pentagram at centre stage and briefly become an actual goat demon
Fill the HELL METER by living dangerously, then burn it for hellfire speed
Bait the divekick, kick back out of your own arc, punish the landing
20 PLAYABLE CYBORGS
The base six: PYRON, NOCT, VOLT, NULLA, BRINE, OMEGA-X plus the rosters of every circle you conquer. Each circle's six cyborgs are the spoils of beating its boss.

ONLINE AND LOCAL MULTIPLAYER
Super stable duels over Steam: quick match, private lobbies with 4-letter codes, your pick of every arena you've unlocked. One kick still means one kill...now it's personal.


AN AI THAT ACTUALLY FIGHTS
It thinks. That's the problem.
No patterns. No openings to memorize. Before you commit, it has already played your next second out and chosen the one that ends with you face-down on the pentagram. Three difficulty tiers, honestly named: even the easiest one wants you dead.

ALSO IN THE BOX
38 achievements, from your first blood to clearing circles without a continue
SLAYERS OF HELL - global leaderboards carved in stone
A per-arena metal soundtrack - every arena has its own battle theme
Controller support with remappable controls
An arcade attract mode if you leave it idle, like the cabinet it wants to be
Stay for the credits. Trust us.

P.S: THE MAIN MENU ROCKS
