A dark pixel-art roguelike deckbuilder. You're the mortician the night the dead stop staying dead — turn every corpse into cards, forge them to Ascended rank, and survive 21 nights, three rule-breaking bosses, and one thing that was never meant to have a name.
The Veil tore on a Tuesday. The dead stopped staying dead. And Aldric — Sage of the Veil, hiding from his past in a quiet mortician's job — is the only one still on shift.
GRAVEYARD SHIFT: A SAGE'S LAST STAND is a dark pixel-art roguelike deckbuilder where the dead on your table become the deck in your hands. Survive twenty-one nights of escalating horrors, forge your cards toward their final Ascended forms, and find out what's been waiting behind the Veil the whole time.
Every Corpse Is a Choice
Each night begins at the intake table, and every body is a decision:
- Embalm — a clean card, no strings attached.
- Harvest — render it down for something rarer.
- Full Release — sever the soul completely and open a booster pack of possibilities… but the Veil remembers every door you open.
Some corpses arrive possessed. Confront what's inside and win, and a Legendary soul may fight beside you for the rest of the run. Lose, and it joins tonight's wave.
And some souls give more than a card. Rarely, a
Generous Soul spills ten across the table and lets you keep four — rarer still, a
Gambler's Soul deals ten face-down and dares you to flip three and live with whatever you find.
Six Families of Power
Build across 130+ handcrafted cards spanning six schools — brutal
Vengeance, gambling
Chaos, patient
Wisdom, rotting
Plague, forbidden
Veil, and
Mystery cards whose true effects stay hidden until the first time you dare to play them. Chain the right cards and one of 55 named combos detonates across the screen — with a score multiplier that rewards style as much as survival.
The Veil Keeps a Ledger
The Veil's school is the deep end of the pool — Epic-heavy draw, damage, and control, and four of the Legendary companions answer to it. The fastest way in is Full Release: sever a soul, open its pack. But the Veil remembers every door you open — release too many souls in a row and the debt comes due mid-run, when the next thing through the tear arrives twice as strong. Power is never free. It isn't even cheap.
Forge Every Card to Its Final Form
Cards aren't static — they're a ladder. Every card climbs a six-star rank track of real, hand-authored upgrades that rewrite its numbers, its cost, and eventually its whole effect. Push a Legendary companion to the top and it goes
Ascended: a silver-electric form with an evolved signature ability. Kaelen fires her beam twice. The slime grows a crown. Find the rest.
Twenty-One Nights. Three Wardens. One Secret.
Each week ends at a boss that rewrites the rules — the Coroner mirrors your strikes, the Plague Doctor infects the very cards in your hand, and the Gravewarden raises your kills against you across three escalating phases. Fifty-plus enemy types stand between you and the dawn, and the nights themselves turn against you: omens that reshape the rules after dark, elite waves, and things that were never meant to have names. Survive all three weeks, and the Veil finally shows you what it has been hiding.
Between the Nights
- Upgrade the morgue itself — three tiers of permanent tools that carry across every run.
- Fill the Collection: every card, 55 combos, lore, trophies, and your highest-scoring shifts.
- Play with mouse or controller — full Steam Input support swaps every on-screen prompt to your gamepad's own buttons the moment you pick it up, and it's tuned for the Steam Deck.
The dead are patient. Your shift starts at dusk.