Six kids are torn from their world and dropped into Everbloom, a realm poisoned by the Blight. Build your squad, master fire, ice, and lightning magic, and fight your way through shifting seasons to free everyone the Blight has taken — including your own parents.
Once upon a time, a mischievous girl named Lua was at school with her friends. Then came a blinding flash… and every child was gone.
They wake in Everbloom — a bright realm gone grey, sick with a shadow called the Blight. To find their way home, and free the families the Blight has stolen, six kids must become something more: a squad of young mages, armed with elemental magic and whatever courage they can muster.
Command a squad, not a lone hero. Direct all six kids at once, form them into tactical formations, and counter each enemy's weakness with the right element — fire, ice, or lightning. Chain status effects, exploit formation bonuses, and adapt on the fly as fights escalate.
Every run matters. Explore ancient trial-grounds, a blighted marsh, a maze grown by the Mystic Trees, and a plain of black smoke-towers — each guarded by escalating waves of enemies and capped by a boss fight. Difficulty scales from a gentle Kids mode all the way to Hard, where permadeath is real and the minotaurs don't go easy.
A hub to call home. Between runs, return to a walkable garden hub — train in the glade, sit by the companion campfire, and pet the critters who live there.
A story that remembers what you did. How many families you're able to save — and at what cost — shapes the ending you get. Not every victory feels the same.
Features:
Command a squad of six kids, each with their own elemental magic and playstyle
Weakness-based elemental combat: fire, ice, and lightning, with burn/chill/chain status effects
Formation bonuses that reward smart squad positioning
Four difficulty modes, from family-friendly Kids mode to permadeath Hard mode
A hand-crafted story campaign across shifting seasonal biomes, plus a secret wave-survival mode
A living garden hub between missions
Full storybook narration with an ending that reflects how your run went