Summon and command mystical Souls in order to thwart the plans of a kingdom obsessed with dark magic in this tactical roguelike deckbuilder.
Souls on the Line is a tactical roguelike deckbuilder where mystical Soul allies serve as both your weapons and your shields.
YOUR LIFE IS ON THE LINE
You are on the run after stealing The Artifact from the school where you once studied and taught.
That school is Beckford Academy, the kingdom’s elite school of magic, and also the home of cutting-edge magical research. They have created The Artifact, an occult object promising to give ordinary people powerful, uncanny abilities. You believe the process carries terrible, hidden costs. Beckford planned to demonstrate it on fifty soldiers, but before that could happen, you stole it and fled.
Now your former students, colleagues, and other agents of the kingdom are hunting you to take it back.
To escape, command mystical allies called Souls to fight through the forces closing in around you. Each attempt is another chance to learn more about the catastrophe taking shape.
DRAFT SOULS
Recruit Souls with distinct strengths and limitations. Build your deck around the Souls you find and combine their abilities with spells, commands, and relics. Adapt your strategy to the enemies ahead.
SUMMON YOUR RANKS
Choose where in your party’s formation to summon each Soul. Their positions determine the order of combat, who they protect, and how their abilities interact.
Cultivate your formation’s offensive and defensive strategies, planning how to respond to the diverse challenges posed by your enemies.
KNOW THE CONSEQUENCES
The battlefield shows exactly what will happen if you end your turn now, accounting for every attack, triggered effect, heal, and death.
Play a card and the forecast changes instantly. Use this tool to save yourself and plan a counterattack.
PIECE TOGETHER THE TRUTH
The full game will gradually reveal the history of the Artifact through the enemies, fragments of dialogue, card text, visual details, and random encounters. Multiple endings will ask what should be done with the power in your possession.
FIGHT IN HARMONY
The original score shifts as each battle unfolds. Many of the enemies you face bring their own musical themes.