Firefight Steam Charts, Sales, Players & Wishlists
Games Firefight
Firefight Steam Charts, Sales, Players & Wishlists
Firefight is a World War II real-time simulation game similar in style to the old Close Combat series but brought up to date with better AI, individual soldier modelling, a faster frame rate to give more intense and realistic combat and an easy to use command interface.
Firefight Concurrent Players Updated hourly
| Retailer | Price (US) | Discount |
|---|---|---|
| Steam | $19.99 | 0% |
| Gameseal | $16.80 | - |
Pricing History & Best Deals
Historical pricing on Steam (US).
Steam Prices Around the World
Live Steam pricing across 27 currencies we track.
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Firefight Discord Community
Firefight Steam Reviews
Review Cloud
What players are discussing
Praise and criticism mentions per topic, split by whether the reviewer recommended the game overall. Based on 181 recent English reviews (ingested 8 Oct 2026).
Ticks mark the typical silhouette for a Strategy game - overshoot = above the genre norm on that side.
PC System Requirements
Minimum and recommended hardware needed to run Firefight.
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- OS *: Windows XP
- Graphics: DirectX
Frequently Asked Questions
Find quick answers about release date, pricing, platforms and more.
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How many people are playing Firefight right now?
Firefight has 6 concurrent players on Steam right now.
What is the all-time peak player count for Firefight?
Firefight reached an all-time peak of 27 concurrent players on 03 October 2026.
How many copies has Firefight sold on Steam?
PureGameStats estimates Firefight has sold approximately 11,190 copies on Steam, with low confidence. The estimate is derived from Steam reviews, concurrent player peaks and achievement completion rates.
How is Firefight rated on Steam?
Firefight has 373 Steam reviews with a 84.7% positive rating (Very Positive).
What is the current price of Firefight?
Firefight is priced at $19.99 on Steam. Full price history and best deals are tracked on this page.
When was Firefight released?
Firefight was released on 11 Jul, 2016. It was developed by Sean O'Connor.
Coverage & Updates
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