A fantasy survivors roguelite. Lead a lone Concord Warden through short swarm missions, draft auto-casting spells as you level, and carry your build across six-node expeditions to fell each warlord — then climb a 12-stage campaign into the endless Dread tail.
One Warden against the swarm
Wardenmark is a real-time survivors roguelite set in the Orenvalt shared world. You lead a single Concord Warden — sworn to keep the peace the four crowns signed and never meant — into short, frantic arena missions along the contested border-marks. Your spells fire on their own; your job is to move, to read the field, and to choose what you become.
Draft the storm
Cut down the swarm, gather the experience the fallen drop, and level. Every level offers new auto-casting spells and passive upgrades — build
wide for omnidirectional coverage, or reserve picks to deepen one spell toward mastery. Five wardens each open on a different signature: the Soldier's cleave, the Archer's volley, the Mage's homing bolt, the Trickster's chaining spark, the Engineer's auto-turret. No two runs draft the same storm.
A campaign with carry
Missions chain into six-node expeditions — your build and your health
persist from node to node, so a run is a growing story, not a string of restarts. Survive the tour to face the faction warlord at its end. Clear campaign stages to unlock new wardens and reshape later runs with stage modifiers.
Then the Dread never stops
- Twelve biomes — greenwood to stormpeak, each with its own faction swarm and telegraphed hazards.
- Readable pressure — every threat is telegraphed and contact damage is paced, so a death is a misplay you can learn from, not a coin-flip.
- Faction warlords — a distinct boss caps each faction's tour.
- The endless Dread tail — past the campaign, an unbounded escalation with a boss every fifth node, for as far as you can push.
- 61 achievements — from your first kill to a level-60 legend and clearing the whole campaign with every warden.