Pachinko × roguelike deckbuilding. Launch balls to earn tickets, then remake the machine with items, special balls, and special pins to set off explosive scoring chains.
■ What is this game?
Pachinko machine + roguelike building.
Launch balls → hit the target score → power up at the shop → next round. The loop is simple. Every step is a trade-off.
Every ball you launch earns a ticket — the shop's only currency — while the balls themselves are your lifeline. Overflow the target by enough and you can skip an entire round for a massive ticket payout, at the cost of not launching a single ball. How you spend each round is the decision that shapes the whole run.
■ Building: Remake the Machine Your Way
Items: expand your resource caps and rewrite scoring rules.
Special balls: split, multiply — turn one ball into a storm.
Special pins: hammer them straight into the machine to change its physics and scoring logic.
Stack them with the combo system, and a single ball can set off an entire chain of payouts.
But the machine hides a catch: the more special pins you add, the lower your jackpot odds fall. Every upgrade is a trade. Finding the balance between raw scoring power and jackpot probability is the real puzzle of every run.
■ A Fully Realized Pachinko System
Kakuhen, Jitan, left/right shooting, the pity Ceiling — real pachinko's lottery mechanics run exactly as they should, with every rule open and calculable. Players who plan will always go further than players who pray.
■ Machines & Modes
Basic: learn launching, charging, and combos.
Advanced: every mechanic switched on. The main battleground.
The Swamp: a no-round-limit, high-stakes machine where your milestone points set your starting bankroll — and one obstacle is waiting for you to crack it.
???: revealed at a certain milestone.
Plus Endless Mode for pushing your build to its limit, and Free Mode — no targets, no penalties, unlimited balls. When you just want to play pachinko in peace, it's here.
■ Progression & Collection
Every run's score becomes milestone points, permanently unlocking starting resources, item slots, machine skins, and hidden machines. The collection log records every item, every pin, every ball you've ever found.
Every run you lose is paving the way for the next one.
■ For You, If You Love —
Building interlocking, screen-filling score chains in a roguelike
Digging into open numbers to find the system's optimal play
The pure rush of watching a score climb and climb
Note: All in-game currency is fictional and cannot be exchanged for anything of real-world value.