Fell trees with your own hands, saw logs into planks, chop firewood, craft furniture and sell it all to your customers. A first-person sawmill tycoon where you do the work yourself: take on commissions, hire a crew, replant the forest and grow a humble yard into a timber empire.
Your forest. Your sawmill. Your hands. KERF: Sawmill Tycoon is a first-person sawmill sim where nothing happens without you. Every tree is felled by your hand, every plank comes off a saw you operate, and every coin is earned at a counter you built up from nothing. You start with an axe and a single clearing at the foot of a waterfall.
Machines are not menus Fell trees and watch them crash down for real. Cut the trunks into logs, haul them to the yard and feed a growing chain of machines.
Not one of them works on its own. Sawing, chopping, lacquering: it is all work done by your hands, and how steady you are decides what comes out the other end.
Get to know the wood The valley holds ten species of wood, and you will not see them all on your first day. The best of it grows furthest away, and reputation opens the way there, not your wallet.
Logs are never sold raw. The profit is in the craft.
The people who walk into your yard Customers arrive with orders of their own: this product, in this wood. Load a crate, carry it to the counter and close the deal yourself.
And if you stream, connect your Twitch channel and the viewers who type in chat walk in as those very customers, with their nicknames over their heads and their messages in speech bubbles. Your community literally walks around your sawmill.
Grow beyond your own two hands A day comes when there are more orders than hands. That is when you can hire people: some for the machines, some for the counter. You pay them every morning, and they keep working while you are out in the woods.
Whether you hand your sawmill over to them or keep doing all of it yourself is up to you.
The forest does not grow back on its own Dig out the stumps, plant saplings, feed them fertilizer made from your own offcuts. Cut without replanting and the valley will run out on you. A well-run sawmill never does.
Key features First-person sawmill tycoon: no idle timers, you do the work Hands-on machines where precision turns into money Ten wood species, from the ones at hand to the ones deep in the valley Planks, firewood, chips, pellets, bark, fertilizer and made-to-order furniture Furniture built and lacquered by your own hands, in three grades of craftsmanship Face-to-face selling with orders for a specific product in a specific wood A sawmill you upgrade level by level A crew to hire when you stop keeping up Your own truck and a valley with a town, a river and a waterfall Replanting that matters Day and night cycle Twitch integration: your viewers visit the sawmill as customers Relaxing pace: no combat, no failure states, no pressure, just honest work Interface in 15 languages