Build a fantasy war-band, pack each unit's backpack, and feed your champions to make them monsters. An async-PvP auto-battler: every opponent is a real player's saved army. Five factions, shaped items, commander skills β forge a new build every run, then climb the ranked ladder.
Build a war-band. Pack their bags. Feed the weak to the strong. Then throw your army at a REAL player's β saved as a ghost, matched to your strength, fought on your schedule. A thousand rivals are out there, and none of them know they're about to lose.
βοΈ PICK YOUR FACTION
Five armies with opposing fantasies and their own mechanics:
β’ HIGHCREST β a holy chivalric kingdom: elite knights vs a peasant levy swarm, clerics that bring the fallen back.
β’ THE BONE LEGION β marching undead: a cheap risen horde, a bone-armor wall, and necromancers that raise more mid-fight.
β’ THE BLOODHORDE β a savage monster warband: berserk rage, WAAAGH momentum, brute regeneration.
β’ ELDERWOOD β the moonlit elf court: crit-dancing moonblades behind a thorned grove wall, and a drake that grows up mid-run.
β’ IRONCLAW β dwarves whose runesmiths permanently forge their kin stronger every single battle.
π THE BACKPACK IS THE BUILD
Every unit carries its own 3Γ3 backpack. Items have real shapes β pack a two-handed cleaver next to the right relics and adjacency combos light up. Craft items into stronger ones, hand a mage's soul gem to a footman and watch him cast, or build a carry around army-scaling gear.
π FEED YOUR CHAMPIONS
Units level by CONSUMING other units β and absorb their traits when they do. Your army isn't a pile of copies; it's a handful of named veterans you've grown all run. Max a unit's level and it ASCENDS into an evolved form.
π COMMANDERS THAT GROW
Draft a commander, then draft their skills as you win β from economy engines to army-wide doctrines, including permanent, run-long growth that compounds every round.
π CLIMB THE LADDER
Ranked runs settle Elo against the very armies that beat you. Seasons, per-faction mastery, and a ladder of real players' builds to study and counter.
A run takes 20β40 minutes. Lose, learn, and go again β the next build is always one more run away.