A unique combination of a classical incremental game with a more action based bullet-heaven game. Short, 30-60 second runs, and a huge upgrade tree of about 200 permanent upgrades. Together with relics, boons and the other features, Essence Harvest hopes to capture this combination well.
Essence Harvest is a survival burst incremental. Kill enemies, get their essence, spend it on upgrades, get stronger.
A unique combination of a classical incremental game with a more action based bullet-heaven game. Short, 30-60 second runs, and a huge upgrade tree of about 200 permanent upgrades. Together with relics, boons and the other features, Essence Harvest hopes to capture this combination well.
THE FIRST TEN MINUTES
The early runs are quick: the arena floods, your weapons clear it, bullet heaven style, and when the timer runs out, everything you collected is cour currency for upgrades. Between runs, you feed the upgrade tree and drop back in stronger. Deeper in, runs stretch longer, threat and hazards raise the stakes and the payout together, and bosses stand in your way to the Finale.
Improve yourself with about 200 permanent upgrades on one huge, connected upgrade tree.
Find twelve relics with unique effects. Relics can drop from bosses and sometimes normal enemies.
Level up and select boons to become more powerful. Reroll the three-card offer, then choose one.
Increase the difficulty to increase the payout. Six threat levels that make the game
Hunt the five Primes , one per enemy tier, each dropping a powerful reward and unlocking new enemies.
Opt in to dangerous hazards for bonuses, up to three at once. Meteor fire, acid pits, collapsing floor, and more.
WHAT THIS GAME IS NOT
It is not a reflex test. It is also not a classical idle game where you can just go AFK. If you like a build that snowballs, and filling in an upgrade tree while the numbers climb higher and higher, this game is for you: a casual, relaxing incremental.