Commander, Millions of Undead Are Heading Our Way Release Date & Steam Wishlist Tracking

Commander, Millions of Undead Are Heading Our Way is tagged as Simulation. It is published by Splitter Studio. PureGameStats tracks Commander, Millions of Undead Are Heading Our Way's Steam wishlist rank, estimated wishlists, follower growth and launch momentum ahead of release. Platforms: Windows.

Games Commander, Millions of Undead Are Heading Our Way

Commander, Millions of Undead Are Heading Our Way Release Date & Steam Wishlist Tracking

A medium length incremental tower defense game where you face an increasingly larger number of undead skeletons summoned by a necromancer. Gun them down and use magic to defeat their insanely large numbers.

Estimates are modelled by PureGameStats using multiple data signals. Direct data is sourced from Steam. View methodology โ†’

Wishlist Momentum

Steam sale | Steam Next Fest | Themed week | ▲ Demo released | ● Notable news
Wishlist gain is estimated from daily follower and rank movement.
Commander, Millions of Undead Are Heading Our Way header image
Developer: Splitter Studio
Publisher: Splitter Studio
Platforms: Windows
Release Date:
PC System Requirements
Minimum and recommended hardware needed to run Commander, Millions of Undead Are Heading Our Way.
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Minimum:
  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 GPU with 1 GB VRAM (Intel HD 630 / NVIDIA GT 730 / AMD R7 240)
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: DirectX-compatible
  • Additional Notes: 64-bit only. DirectX End-User Runtime (June 2010) required for audio. Playable at 1080p; late-game hordes may drop below 60 FPS on lower end systems.

Recommended:
  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
  • Memory: 8 MB RAM
  • Graphics: DirectX 11 GPU with 2 GB VRAM (NVIDIA GTX 1050 / AMD RX 560 or better)
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: DirectX-compatible
  • Additional Notes: 64-bit only. DirectX End-User Runtime (June 2010) required for audio. 1920x1080, 60 FPS with large hordes, customizations may still drop below 60fps when unit and projectile counts go over 100,000.

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